![]() This si what I am trying to accomplish:ġ) I want to change the pitch of my voice so when I a streaming I can sound NOT like me.Ģ) I want to continue to capture the audio from my game (lets say Fortnite).ģ) I have opened GarageBand and applied pitch and tried a recording in OBS and heard my voice AND the pitch changed voice. Voice changing WITH game audio IMPOSSIBLE with OSx! I have been at this for about a month. So depending on what you use OBS for, using Jack gives you additional options and saves you quite some money (just check out the prices for outboard broadcast limiters.). And of course, the end of the chain is the Jack audio module in OBS. Still, I can adjust the level of compression (something you can't do in smartphones or camcorders). ![]() The multiband makes sure I get the signal up to 0db without clipping. Then I route it into a multiband limiter using the above-mentioned tools. Sound comes from a mixing console into an inexpensive Alesis iO2 usb audio interface (first series, bought it used). I'm not streaming games, but rather something like "TV". ![]() With this setup I can get good sound for live broadcasts. Then there's Carla, a plugin-host, and Catia, a nice alternative to QJackCtl's routing. In kxStudio, it is pre-installed anyway, and controlled by the Cadence application. I could just as easily here, set up pairs of AUNetSend in Hosting Au, and route the processed audio back to Ableton Live with receiving pairs of AUNetReceive, or forward the audio on to another plugin host for recording, like Audio Hijack (which hosts AU plugins).Īudio Hijack from Rogue Amoeba is another excellent audio router for the Mac, allowing you to record and route audio from and to any sources.I use Jack on a regular basis on Ubuntu/kxStudio 16.04, mostly as a backend for pro audio stuff such as multitrack recording. Both are sending Audio to Hosting AU, where as you see I have an additional 3 slots below each instance of AUNetReceive, to process my audio through different AU & VST Effects, before the Audio is ultimately played out through the Presonus Quantum audio interface. You can use them as a second audio source or receiver on a track, and you’ll probably think of other ways to fit your needs.īelow I have Ableton Live 10 with 2 Instances of AUNetSend, on Track 2, and on A Return Channel. You can send as many audio sources through the Sender as you like, or you can set up separate instances if you wish to send mono channels, which is also nice as you can send each mono channel to a receiver that can be located anywhere in the audio chain, allowing a great deal of audio channel flexibility for mixing and the like.Īnother way to utilize AUNetSend & AUNetReceive is to use them on multiple tracks within your DAW or plugin host. I like to have an instance of AUNetSend on a return track, this allows me to quickly send audio from different tracks out from that return track for monitoring, cueing, or processing. Similarly, AUNetSend & AUNetReceive are effective to set up separate audio monitoring chains. ![]() So the lossless audio transmission AUNetSend & AUNetReceive afford, allow me to transmit audio to multiple plugin hosts for distributed processing. Much of my audio routing is done to optimize the amount of processing power I can use. You can also select a custom port for the Send/Receive pair to work on, and set a password for the pairing if securing the audio stream is an importance, in a live or public venue, by example. You can run as many pairs of AUNetSend and AUNetReceive as your host can accommodate, and have excellent options for the Data Format of the Audio you wish to send: ![]() As the pair of names implies, the pair is comprised of an Audio Sender, and an Audio Receiver.īoth the Sender and the Receiver require an Audio Unit Host. One helpful tool built into macOS is a pair of Audio Units (AU’s), Apple’s AUNetSend and AUNetReceive. ![]()
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